

While this might be true for games that are all about winning, this attitude is fundamentally opposed to the spirit of most tabletop RPGs, where "winning" is usually secondary to just enjoying the experience of playing (assuming there's a victory condition to begin with) and there is ample freedom to enjoy this pastime in many different ways, such as imagining yourself punching everything and breaking stuff, imagining yourself doing silly things, or immersing yourself in your character and the campaign. The Munchkin's motivation for adopting this attitude often stems from a mistaken belief that tabletop RPGs are like TCGs and e-sport videogames, where beating your enemies is the top priority and learning to exploit the most subtle nuances of the game's mechanics for competitive advantage is considered skillful. The Munchkin's characters are usually either little more than extensions of his own personality, a completely blank ball of sentient death (known among roleplayers as "murderhobo"), or whatever personality would give him the most bonuses. Perhaps the most ridiculed Player Archetype of all time, this player is rarely interested in the story behind the game.

The Munchkin is the Tabletop RPG player who plays the game to win at any cost, even if that isn't the point of the game.
